I Held A Play Test For My Game Here's What I Learned
Dev logs
8:33
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Timestamps
00:00 Introduction to Maha Island horror game and playtest overview
00:52 Methods for recruiting playtest participants from multiple platforms
01:59 Playtest participation statistics and feedback funnel analysis
02:53 Player feedback on control issues and pause/settings accessibility
03:33 Audio problems and gameplay mechanics that needed improvement
04:11 Atmosphere and visual improvements made based on feedback
05:14 Enhanced monster encounter mechanics with survival elements
06:14 Positive feedback on fishing minigame and overall concept
07:20 Lessons learned about using in game analytics tools
08:10 Next steps for game development and demo release




