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Getting our GAME on STEAM | DevLog

Getting our GAME on STEAM | DevLog

Published
Length11 min
We're excited to announce that our STEAM page is now live for Par for the Dungeon! This week we're going to be skipping ahead in the timeline a little bit to showcase how we put together and assemble the assets necessary to get your game on Steam. This is a fun look at some behind the scenes of how changing the camera angle in the game can cause some interesting and unexpected issues. WISHLIST - Par for the Dungeon on STEAM: https://store.steampowered.com/app/2479970/Par_for_the_Dungeon/ Check out our last game Farm Punks: Apple - https://apps.apple.com/ca/app/farm-punks/id1458777984 Google Play Store - https://play.google.com/store/apps/details?id=com.noodlecake.farmpunks Contents of this Video 00:00 - Introduction 00:30 - Steam Page is Live! 01:15 - Creative Storyboard Process 04:03 - Gameplay Trailer - Rough Cut 05:05 - Capturing Trailer Shots 08:23 - In-Engine Capture Setup 10:06 - Final Gameplay Trailer 11:16 - Thanks for Wishlisting #gamedev #indiegame #unity3d #madewithunity #indiedev #unity2d #gamedevelopment #unity #sleepinggiant #golf #rpg #gaming #devlog #steam #steamgame #gametrailers