My 2D Game Was Boring. So I Over-Engineered My Physics

Get Exclusive Benefits on Patreon! - https://www.patreon.com/sasquatchbgames Join our Discord Community! - https://discord.com/invite/aHjTSBz3jH Check out the Podcast - https://sasquatchbstudios.podbean.com/ This video showcases my attempt to create a 'WOW' factor in my 2D game - surgebound. Without any true art skills to speak of, I've been attempting to make my game visually pop in OTHER ways - specifically up until now it's mostly been shader work. Now, I have some pretty awesome physics I can play around with! I really hope you enjoy! Subscribe for NEW game dev videos every week! SDF intro tutorial: https://youtu.be/HrSNDH3X1Ms Sebastian Lague's Cloth and IK test repo: https://github.com/SebLague/Cloth-and-IK-Test In need of some Unity Assets? Using our affiliate link is a great way to support us. It's free, and we get a small cut that helps keep us up and running: https://assetstore.unity.com/?aid=1100lwgBQ --- #gamedev #gamedeveloper #gamedevelopment
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My 2D Game Was Boring. So I Over-Engineered My Physics

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