Adding Lore, Villages, and Caves to my Game || Keeper Devlog 7

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In this episode I add lore to Keeper, my 2D exploration game that takes inspiration from the old Legend of Zelda games. The lore and backstory of the world will be conveyed through statues and other items the player can run into. I use Aseprite for the pixel art, and I am making the game in Unity (Unity3D). The game will be available on Steam when it's finished. Wishlist Keeper on Steam! https://store.steampowered.com/app/1547130/Keeper/ Support me on Patreon! https://www.patreon.com/nextprogram Follow me on Twitter! https://twitter.com/nextProgramYT Join the Discord! https://discord.gg/ZBNFCTj (if link doesn't work, check newer video) (Next Program)