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Keep the character's personality in mind when designing its moveset! š¹
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When your task is designing 10+ monsters for a game, how do you keep them interesting? What will make the next enemy different from the previous one?
In this indie game devlog, I shared a game design hint that I try to always keep in mind for character design. Hope this will help you figure out how to make enemies for your own projects!
00:00 - Being able to retreat is important
00:12 - But what if you're a huge enraged goblin?
00:33 - LOL
00:38 - Thanks for watching!
Hey, welcome to Jan Kiepski: a channel about games!
Whether you're an indie game developer yourself or you're interested in games made with Unity for some other reason ā I'm looking forward to sharing many more entertaining videos about indie games with you! Make sure to subscribe so you don't miss them. ;)
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How I made a Goblin King (Stormy Knights: Devlog #1)



