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The BLENDER 3D Alternative NOBODY Asked For

The BLENDER 3D Alternative NOBODY Asked For

19 min
✅ Get Cave Engine: https://uniday.studio/cave ➡️ My Discord Channel: https://uniday.studio/link/discord ✅ Buy me a Coffee (Patreon): https://uniday.studio/link/patreon Stove is a lightweight Blender alternative built specifically for retro, low-poly, and pixelated 3D game development. Instead of including complex rendering, compositing, video editing, and material systems, Stove focuses on a fast workflow for 3D modeling, texture painting, and exporting game-ready assets. In this video, I demonstrate Stove’s modeling and painting tools by creating a stylized pine tree and a low-poly rock from scratch. You’ll see automatic UV generation, gradients, texture masks, edge painting, ambient occlusion, pixelated textures, proportional editing, and OBJ export with the material and texture generated automatically. 00:00 The Blender Alternative Nobody Asked For 00:42 What Stove Is Built For 01:49 Stove’s Minimal Workflow 04:03 Modeling a Low-Poly Pine Tree 06:14 Automatic UVs and Texture Painting 08:12 Masks, Gradients and Hand-Painted Details 11:48 Ambient Occlusion and Pixelation 14:11 Exporting the Finished OBJ 15:15 Modeling and Painting a Retro Rock 19:02 Final Thoughts ························································ ► Uniday Studio By: Guilherme Teres Nunes