✅ Get Cave Engine: https://uniday.studio/cave
➡️ My Discord Channel: https://uniday.studio/link/discord
✅ Buy me a Coffee (Patreon): https://uniday.studio/link/patreon
Stove is my vibe-coded 3D modeling software and lightweight Blender alternative built specifically for creating game assets. In this update, I showcase the new multi-object project system, which allows you to create, duplicate, organize, switch between, and paint multiple 3D models inside the same Stove project.
I also demonstrate Stove’s minimal interface, modeling and painting workflow, OBJ import and export, stylized pixel-art rendering, and the overall vision behind building a simpler 3D modeling tool for indie game development. Stove is still a work in progress, but a downloadable version and lifetime license are planned.
➡️ Chapters:
00:00 Stove Is Back
00:42 Why Build a Blender Alternative?
02:11 Stove’s Minimal Interface
03:38 Multiple Objects Per Project
05:19 Importing and Exporting OBJ Models
07:13 Pixel-Art Painting
07:43 When Will Stove Be Available?
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► Uniday Studio
By: Guilherme Teres Nunes