Indie game devlog #4: Water / Liquids Rendering & Simulation

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In this video, I show off the work I did on water/liquid rendering & simulation (although the simulation part isn't really finished yet.) As well as explaining some of the details behind the rendering, reflections and refractions using raymarching. #indiegame #devlog Video that explains raymarching in detail, for those interested: https://www.youtube.com/watch?v=PGtv-dBi2wE -------------------------------------------------------------------- Discord: https://discord.gg/39rerbXU8b Twitter: https://twitter.com/GiantSlothGames Videolink: https://www.youtube.com/watch?v=CLKUiZ_xSG8 Subscribe to my channel: https://www.youtube.com/channel/UCowfd_6TBOYVwuYh1ux2fQg -------------------------------------------------------------------- #devlog #indie #gamedev