Luke Muscat, the designer behind Fruit Ninja and Jetpack Joyride, explains the process he uses to validate game ideas before committing years of development to them.
๐๏ธCheck Out The Full Conversation - https://www.youtube.com/watch?v=_Q6LePMcd5Y
๐ฎ Wishlist Cabs Of Chaos - https://cabsofchaos.com/wishlist
โถ๏ธ Luke's Channel - @lukemuscat
โถ๏ธ Help fund new episodes by joining the Patreon - http://www.patreon.com/GameDevGuide
โถ๏ธ Subscribe - https://www.youtube.com/gamedevguide?sub_confirmation=1
โถ๏ธ Need Help? Join the Discord - http://www.discord.gg/yYcww7U
๐ต๐ Help support the channel with these Unity Asset Store Links:
Get the Must Have Assets! - https://assetstore.unity.com/top-assets/top-download?aid=1101la6X4
Free Unity Assets! - https://assetstore.unity.com/top-assets/top-free?aid=1101la6X4
New on the Asset Store! - https://assetstore.unity.com/top-assets/top-new?aid=1101la6X4
Top Paid Asset Store Packages - https://assetstore.unity.com/top-assets/top-paid?aid=1101la6X4
Asset Store Partners - https://assetstore.unity.com/lists/asset-store-partners-6?aid=1101la6X4