Eye tracking is a feature now available in the latest version of Oculus Integration with the Meta Quest Pro and also covered on my last video where I showed you how to add an OVR Eye Gaze as well as implementing an Eye Tracking Ray for hovering over objects with your eyes.
📚 This video will walk you through the following eye tracking features available only with a Meta Quest Pro:
00:44 Extending and updating eye interactable
04:18 Adding new state materials and text mesh pro to eye interactable prefabs
05:20 Extending and updating eye interactor
18:15 Testing eye interactor and eye interactors with the Unity Editor and mock option
18:32 Testing new eye tracking features through Oculus Link with Meta Quest Pro
📢 Watch the previous video if you missed it from: https://youtu.be/ZoySn7QlMfQ
📌 Support me in Patreon to get access to the code and resources shown on this video:
https://www.patreon.com/dilmerv
📌 Here's a list of the Unity Assets I recommend:
👉 AR Foundation Remote:
https://assetstore.unity.com/packages/tools/utilities/ar-foundation-remote-2-0-201106?aid=1101l7LXo
👉 Hurricane VR - Physics Interaction Toolkit: https://assetstore.unity.com/packages/tools/physics/hurricane-vr-physics-interaction-toolkit-177300?aid=1101l7LXo
👉 Odin - Inspector and Serializer:
https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1101l7LXo
👉 VR Panorama 360 PRO Renderer:
https://assetstore.unity.com/packages/tools/video/vr-panorama-360-pro-renderer-35102?aid=1101l7LXo
👉 VR - Physics Interactions Bundle:
https://assetstore.unity.com/packages/tools/physics/vr-physics-interactions-bundle-214278?aid=1101l7LXo
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#metaquestpro #virtualreality #unity