In this video, Fateless co-founders and co-CEOs Simon Lockerby and Hisham Saleh share the critical optimization strategies they used to manage a roster of over 200 heroes and high-fidelity environments containing up to a million polygons in Godforge. They explain how working in Unity helped them successfully reduce memory usage from 4 GB to 1.3 GB and achieve a 57% increase in frame rate.
[00:00] Intro
[00:36] Scaling performance over time
[02:24] Optimizing asset loading performance
[03:24] Improving memory and frame rate
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