Optimizing Godforge: 200+ heroes, million-polygon worlds

In this video, Fateless co-founders and co-CEOs Simon Lockerby and Hisham Saleh share the critical optimization strategies they used to manage a roster of over 200 heroes and high-fidelity environments containing up to a million polygons in Godforge. They explain how working in Unity helped them successfully reduce memory usage from 4 GB to 1.3 GB and achieve a 57% increase in frame rate. [00:00] Intro [00:36] Scaling performance over time [02:24] Optimizing asset loading performance [03:24] Improving memory and frame rate Join the waitlist: https://www.fateless.gg/ Explore more Made with Unity games: https://on.unity.com/MWU-Steam _______________ Stay connected with us: Games Twitter/X: https://x.com/unitygames Instagram: https://www.instagram.com/unitytechnologies/ Discord: https://discord.com/invite/unity Discussions: https://discussions.unity.com/ LinkedIn: https://www.linkedin.com/company/unity/ Facebook: https://www.facebook.com/unity3d.in/ Bluesky: https://bsky.app/profile/unity.com Company Twitter/X: https://x.com/unity #Unity #MadeWithUnity #GodForge
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Optimizing Godforge: 200+ heroes, million-polygon worlds

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