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Data is an essential ingredient for making games. But on it's own, data is nebulous, disconnected, and can be difficult to work with. In this video, I'll show you how to reason about your game's data so it's easier to manage and maintain.
This video was created in collaboration with @JasonStorey
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โค๏ธ My Favorite Unity Assets *
Odin Inspector and Serializer: https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1100l3e8M
Editor Console Pro: https://assetstore.unity.com/packages/tools/utilities/rainbow-folders-2-143526?aid=1100l3e8M
Rainbow Folders 2: https://assetstore.unity.com/packages/tools/utilities/rainbow-folders-2-143526?aid=1100l3e8M
Peek: https://assetstore.unity.com/packages/tools/utilities/peek-149410?aid=1100l3e8M
Project Search & Replace: https://assetstore.unity.com/packages/tools/utilities/project-search-replace-55680?aid=1100l3e8M
โก Unity 3D Plus: http://prf.hn/click/camref:1100l3e8M/destination:https://store.unity.com/products/unity-plus
โก Unity 3D Pro: http://prf.hn/click/camref:1100l3e8M/destination:https://store.unity.com/products/unity-pro
๐ Contact me directly at charles@infalliblecode.com
* Disclosure: These are affiliate links, which means I'll receive a commission if you use them to make a purchase.