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Interaction SDK VR Rigs With Hands And Controllers - Interaction SDK #3

Interaction SDK VR Rigs With Hands And Controllers - Interaction SDK #3

Published
Length24 min
In today’s video we will be looking at what is required to get Hand Interaction Rigs setup including differences between using a Interaction SDK Rig with controller support versus a Rig with Hands or using a Controller that renders Hands with poke and grab interactions. 📢 Meta Interaction SDK Features covered today: 📌 Hand Interactors such as Hand Poke and Hand Grab Interactors 📌 Synthetic Hands for Controllers and Hand Tracking 📌 Grab Strength Indicator for Controllers and Hand Tracking 📌 Poke Interactables 📌 Grab Interactables 📌 Automatic Toggle of Controllers vs Hand Tracking 🥽 Download Oculus Integration from: https://assetstore.unity.com/packages/tools/integration/oculus-integration-82022?aid=1101l7LXo 📌 Support me in Patreon to get access to source code and much more ! https://www.patreon.com/dilmerv 👉 Watch Oculus Hand Pose Recorder video to learn how to record hand poses during grab interactions: https://youtu.be/P8e77ZO-AEo 🔔 Subscribe to avoid missing future XR Videos: https://www.youtube.com/dilmerv 📌 Get XR & game development tips from me in Twitter https://www.twitter.com/dilmerv 🥽 Learn & Get my XR Training from: https://www.learnxr.io 👉 My Blog / 🔥 Newsletter (Subscribe to get up to date XR news) https://www.getrevue.co/profile/dilmerv #xr #metaverse #unity