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Strange Scaffold: How to pick projects for impact

Strange Scaffold: How to pick projects for impact

Unity sat down with indie dev Xalavier Nelson Jr., the Creative Director behind Strange Scaffold’s prodigious output – 18 full project releases in only seven years. He shares his system for quantifying the effort involved in bringing a game feature to life, how to identify the most impactful areas of development for your players, and talks about why creative intentionality is more important than ever for sustainable, successful games. 🔗 Find more resources for indie devs: https://on.unity.com/IndieSurvivalGuide 🔗 Check out indie Made with Unity success stories: https://on.unity.com/IndieSolutions 🔗 Watch Xalavier Nelson talk about ethical authorship in this livestream: https://on.unity.com/EthicalAuthorship [0:00] Intro [0:43] Scaling impact with the DIDIT system [2:04] Building a better industry together [3:26] Creating systems that empower people [4:34] Bringing the personal to a new game _______________ Stay connected with us: Games Twitter/X: https://x.com/unitygames Instagram: https://www.instagram.com/unitytechnologies/ Discord: https://discord.com/invite/unity Discussions: https://discussions.unity.com/ LinkedIn: https://www.linkedin.com/company/unity/ Facebook: https://www.facebook.com/unity3d.in/ Bluesky: https://bsky.app/profile/unity.com Company Twitter/X: https://x.com/unity #Unity #StrangeScaffold #IndieGames #GameDev