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aarthificial
a month ago
Motion Canvas is now Open Source!
2 months ago
Different Kind of Pooling - Astortion Devlog #19
2 months ago
Next-Gen Pixel Art - Astortion Devlog #20
2 months ago
Harnessing the Power of GPU to Draw Pixel Art Lines - Astortion Devlog #21
2 months ago
Interactive Foliage Shaders for Unity
2 months ago
Stealing Control from Players - Astortion Devlog #22
2 months ago
Taming Coroutines - Unity Tips
2 months ago
Dynamic Conversations - Astortion Devlog #23
2 months ago
Implicit Choices - Astortion Devlog #24
2 months ago
Keeping Track of Every Speaker in the Game - Astortion Devlog #25
2 months ago
Deferred Lights - Pixel Renderer Devlog #1
6 months ago
Walking on Walls - Astortion Devlog
7 months ago
Schrödinger's Levels - Astortion Devlog
8 months ago
Quitting my Job to Focus on Game Dev - Channel Update
9 months ago
Animating with Code - Motion Canvas
10 months ago
Pixel Art Animation. Reinvented - Astortion Devlog
aarthificial
127K subscribers
https://www.youtube.com/channel/...
Hi, my name's Jacob. I make concise videos about the technical side of game development. I'm currently working on my own game:...
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Currently working on
Astortion
Astortion is a minimalistic, atmospheric puzzle-platformer that revolves around gravity. Explore the ruins of the most pivotal research facility on earth, unlock new abilities that mess with spacetime itself, and get to the bottom of what is going on.
https://store.steampowered.com/app/...
Patreon
211 patrons
€918 per month
https://www.patreon.com/aarthificial
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