Dynamic Conversations - Astortion Devlog #23

Support me on Patreon: https://www.patreon.com/aarthificial 0:00 Showcase 1:14 How does it work? 3:27 Practical example === GDC Talks === AI-driven Dynamic Dialog through Fuzzy Pattern Matching: https://youtu.be/tAbBID3N64A Programming Context-Aware Dialogue in The Last of Us: https://youtu.be/Y7-OoXqNYgY Do You Copy? Dialog System and Tools in Firewatch: https://youtu.be/wj-2vbiyHnI === Tools I'm using === JetBrains Rider Unity Adobe Illustrator, After Effects, Premiere Pro, Audition, Photoshop === Music from Epidemic Sounds === https://www.epidemicsound.com/referral/tw8mch/ Jo Wandrini - Puzzle Of Complexity: https://youtu.be/fdxOckRyiyc Luella Gren - There Is Something about the World: https://youtu.be/E23TKjdDtow
Hi, my name's Jacob. I make concise videos about the technical side of game development. I'm currently working on my own game: Astortion. It's a minimalistic, atmospheric puzzle-platformer that revolves around gravity. You can wishlist it on Steam: https://store.steampowered.com/app/1993980/Astortion/
Currently working on Astortion
Astortion is a minimalistic, atmospheric puzzle-platformer that revolves around gravity. Explore the ruins of the most pivotal research facility on earth, unlock new abilities that mess with spacetime itself, and get to the bottom of what is going on.
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