Stealing Control from Players - Astortion Devlog #22

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In this week's indie game devlog™, I'd like to show you how I handle input in Astortion. More specifically - how I allow different external systems to influence and override the player's input. Support me on Patreon: https://www.patreon.com/aarthificial 0:00 Introduction 0:30 InputProvider 1:33 Chain-of-responsibility 2:35 Summary Thanks for watching! made with Adobe Illustrator and After Effects
Hi, my name's Jacob. I make concise videos about the technical side of game development. I'm currently working on my own game: Astortion. It's a minimalistic, atmospheric puzzle-platformer that revolves around gravity. You can wishlist it on Steam: https://store.steampowered.com/app/1993980/Astortion/
Astortion
Currently working on Astortion
Astortion is a minimalistic, atmospheric puzzle-platformer that revolves around gravity. Explore the ruins of the most pivotal research facility on earth, unlock new abilities that mess with spacetime itself, and get to the bottom of what is going on.
https://store.steampowered.com/app/...
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Patreon
https://www.patreon.com/aarthificial
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725,00 € per month