Keeping Track of Every Speaker in the Game - Astortion Devlog #25

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In this indie game devlog™, we once again visit the fascinating world of dialogue. This time we're taking a look at how speakers know how and what to say. === Support the channel === YouTube Memberships: https://www.youtube.com/aarthificial/join Patreon: https://www.patreon.com/aarthificial 0:00 Intro 0:29 The problem 1:30 The solution 2:42 Practical example Unite Austin 2017 - Game Architecture with Scriptable Objects: https://youtu.be/raQ3iHhE_Kk === Tools I'm using === JetBrains Rider Unity Adobe Illustrator, After Effects, Premiere Pro, Audition, Photoshop === Music from Epidemic Sounds === https://www.epidemicsound.com/referral/tw8mch/ Luella Gren - There Is Something about the World: https://youtu.be/E23TKjdDtow
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Keeping Track of Every Speaker in the Game - Astortion Devlog #25