Implicit Choices - Astortion Devlog #24
https://www.youtube.com/watc...In my previous indie game devlog™, I showed you how I use Typewriter to design dynamic dialogue. Today, we're taking a look at two crucial systems that actually bring these conversations to life.
Support me on Patreon:
https://www.patreon.com/aarthificial
0:00 Implicit choices
2:24 How does dialogue work?
5:01 How do interactions work?
6:44 Final solution
=== Mentioned Games ===
- The Stanley Parable
- The Witcher 3
https://youtu.be/TqhT1v8boKY
- Uncharted 4
https://youtu.be/DqoXBjbqdxo
- Portal 2
- Far Cry 4
https://youtu.be/s5UtPRUTxbE
- Undertale
https://youtu.be/L-tAQHP_zCU
- Hollow Knight
https://youtu.be/ztp1sAuU3ks
- The Legend of Zelda: Breath of the Wild
https://youtu.be/CE8PS7r3IGM
- Night in The Woods
https://youtu.be/KAurdQwlreY
=== Tools I'm using ===
JetBrains Rider
Unity
Adobe Illustrator, After Effects, Premiere Pro, Audition, Photoshop
=== Music from Epidemic Sounds ===
https://www.epidemicsound.com/referral/tw8mch/
Luella Gren - There Is Something about the World:
https://youtu.be/E23TKjdDtow