Implicit Choices - Astortion Devlog #24

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In my previous indie game devlog™, I showed you how I use Typewriter to design dynamic dialogue. Today, we're taking a look at two crucial systems that actually bring these conversations to life. Support me on Patreon: https://www.patreon.com/aarthificial 0:00 Implicit choices 2:24 How does dialogue work? 5:01 How do interactions work? 6:44 Final solution === Mentioned Games === - The Stanley Parable - The Witcher 3 https://youtu.be/TqhT1v8boKY - Uncharted 4 https://youtu.be/DqoXBjbqdxo - Portal 2 - Far Cry 4 https://youtu.be/s5UtPRUTxbE - Undertale https://youtu.be/L-tAQHP_zCU - Hollow Knight https://youtu.be/ztp1sAuU3ks - The Legend of Zelda: Breath of the Wild https://youtu.be/CE8PS7r3IGM - Night in The Woods https://youtu.be/KAurdQwlreY === Tools I'm using === JetBrains Rider Unity Adobe Illustrator, After Effects, Premiere Pro, Audition, Photoshop === Music from Epidemic Sounds === https://www.epidemicsound.com/referral/tw8mch/ Luella Gren - There Is Something about the World: https://youtu.be/E23TKjdDtow
Hi, my name's Jacob. I make concise videos about the technical side of game development. I'm currently working on my own game: Astortion. It's a minimalistic, atmospheric puzzle-platformer that revolves around gravity. You can wishlist it on Steam: https://store.steampowered.com/app/1993980/Astortion/
Astortion
Currently working on Astortion
Astortion is a minimalistic, atmospheric puzzle-platformer that revolves around gravity. Explore the ruins of the most pivotal research facility on earth, unlock new abilities that mess with spacetime itself, and get to the bottom of what is going on.
https://store.steampowered.com/app/...
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