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This 350 lines Feature Took Me 5 YEARS to Add

This 350 lines Feature Took Me 5 YEARS to Add

12 min
✅ Get Cave Engine: https://uniday.studio/cave ➡️ My Discord Channel: https://uniday.studio/link/discord ✅ Buy me a Coffee (Patreon): https://uniday.studio/link/patreon Cave Engine 1.7 is getting a brand new dynamic bloom effect, with full control over intensity, threshold, radius and exposure. In this video, I push the effect to ridiculous values to stress test it and show how it interacts with emissive materials, lights and eye adaptation. I also explain how I implemented bloom inside Cave Engine, why this feature stayed on my backlog for years, and how the engine’s recent production needs finally made it worth adding. The result is a much more flexible post-processing system for stylized and realistic games. The Cherno Video I mention: https://www.youtube.com/watch?v=tI70-HIc5ro ➡️ Chapters 00:00 Cave Engine finally has Bloom 02:36 Controlling Bloom in Cave 1.7 03:53 How this Bloom works 07:28 How much code it took to implement 08:37 Why I finally added it now 10:53 Eye Adaptation and exposure controls ························································ ► Uniday Studio By: Guilherme Teres Nunes