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Losing without knowing #gamedesign #indiegamedev #gamedevelopment #gamedev

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It's possible to experience a slow-motion **failure** in games like XCOM 2, where early mistakes in **strategy games** doom your run hours later. This is a great game design lesson for game devs, because it can be avoided.
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Tim Ruswick | Game Dev Underground
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Losing without knowing #gamedesign #indiegamedev #gamedevelopment #gamedev
Tim Ruswick | Game Dev Underground
Tim Ruswick | Game Dev Underground
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https://www.youtube.com/channel/...
Tim Ruswick | Game Dev Underground
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