Losing without knowing #gamedesign #indiegamedev #gamedevelopment #gamedev

It's possible to experience a slow-motion **failure** in games like XCOM 2, where early mistakes in **strategy games** doom your run hours later. This is a great game design lesson for game devs, because it can be avoided.
Home
/
Indie Game Developers
/
Tim Ruswick | Game Dev Underground
/
Losing without knowing #gamedesign #indiegamedev #gamedevelopment #gamedev

More from Tim Ruswick | Game Dev Underground