Home
/
Indie Game Developers
/
Guilherme Teres
/
Someone Made THIS in Cave Engine

Someone Made THIS in Cave Engine

8 min
✅ Get Cave Engine: https://uniday.studio/cave ➡️ My Discord Channel: https://uniday.studio/link/discord ✅ Buy me a Coffee (Patreon): https://uniday.studio/link/patreon A Cave Engine community member is building an impressive game scene using Cave Engine 1.6.4, relying on the engine’s default shaders, built-in post-processing and Visual Scripting rather than custom rendering code. The project already has a distinctive visual style, interactive puzzle logic and strong atmosphere, showing what can be achieved quickly with Cave’s lightweight workflow on Linux. In this video, I react to the project and break down some of the Cave Engine features behind it, including Visual Scripting, post-processing controls such as noise, brightness, contrast and hue, and the engine’s fast project startup. I also compare it with the upcoming Cave Engine 1.7 graphics improvements, including Bloom and shader fixes, which should make projects like this look even better. ➡️ Chapters 00:00 A Cave Engine community project surprised me 01:15 The game, puzzles and Visual Scripting 03:05 Watching the project evolve 04:01 How Cave Engine 1.7 will improve the graphics 04:48 Recreating the post-processing look 06:02 Shader fixes and what 1.7 changes ························································ ► Uniday Studio By: Guilherme Teres Nunes