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Blender was NOT what you THINK

Blender was NOT what you THINK

15 min
✅ Meet Stove (a Blender Alternative): https://uniday.studio/link/stove ✅ Get Cave Engine: https://uniday.studio/cave ➡️ My Discord Channel: https://uniday.studio/link/discord ✅ Buy me a Coffee (Patreon): https://uniday.studio/link/patreon Blender was not always the 3D creation suite people know today. In its early commercial era under Not a Number, Blender was heavily positioned around interactive 3D, real-time content and game creation. In this video, I react to an old official Blender commercial and show how strongly those ideas were embedded in Blender’s original direction. We also look at Blender Publisher, Game Blender, real-time playback, physics, game distribution, PlayStation support and even Not a Number’s plans for online game services. The video also includes my old Blender 2.25 Publisher license story and a 2018 email exchange with Ton Roosendaal. It is a fascinating look at a very different chapter of Blender’s history and its roots in interactive 3D and game development. ➡️ Chapters 00:00 Blender was not what you think 01:16 Watching an old Blender commercial 04:01 Blender, Game Blender and interactive 3D 08:11 Blender’s original technology and platform ambitions 09:43 Blender on PlayStation and game distribution 10:30 Not a Number’s vision for online games 13:15 My Blender Publisher license story 14:51 What old Blender really was ························································ ► Uniday Studio By: Guilherme Teres Nunes