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Here I talk about the rigging I did for the clothing for my anime character model in blender. This character will be put into unreal as the main playable character. I have created a separate rig for the bag skirt and sleeves with constraint set ups that allow parts of the clothes to automatically position saving me a lot of time when creating the animations.
š® Chapters š®
00:00 Introduction
00:08 Bag Rig
06:46 Skirt Rig
10:05 Skirt Rig Explanation
18:00 Skirt Cloth Physics
21:27 Sleeve Rig
22:32 Old Method
23:30 Sleeve Rig Explanation
31:12 Sleeve Rig Demonstration
34:18 The Last Bit.
Patreon: https://www.patreon.com/Facepalme
Long Play Channel: https://www.youtube.com/channel/UCzOluuJezYEM1wP4Kd0EPhg