GAMES IN PROGRESS
Latest Videos
Home
/
Indie Game Developers
/
Facepalme Dev
/
Rigging Clothing for my Indie Game Character | Update 10

Rigging Clothing for my Indie Game Character | Update 10

35 min
Here I talk about the rigging I did for the clothing for my anime character model in blender. This character will be put into unreal as the main playable character. I have created a separate rig for the bag skirt and sleeves with constraint set ups that allow parts of the clothes to automatically position saving me a lot of time when creating the animations. ๐Ÿ•ฎ Chapters ๐Ÿ•ฎ 00:00 Introduction 00:08 Bag Rig 06:46 Skirt Rig 10:05 Skirt Rig Explanation 18:00 Skirt Cloth Physics 21:27 Sleeve Rig 22:32 Old Method 23:30 Sleeve Rig Explanation 31:12 Sleeve Rig Demonstration 34:18 The Last Bit. Patreon: https://www.patreon.com/Facepalme Long Play Channel: https://www.youtube.com/channel/UCzOluuJezYEM1wP4Kd0EPhg