Getting the Character in-game and Water Guns | Game Dev Update 12
Dev logs
8:14
I've had a little break but this week I've started easing myself back into working on the project again. I've imported my anime inspired character into Unreal and began implementing the block out animations. In order to make more animations to fill out our existing ones I needed to create a finalized water gun design, so that is what I worked on next in blender.
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00:00 Introduction
01:25 Forward Walk Animations
03:04 Side Stepping
06:12 Water gun Model
07:40 Wrap up
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Getting the Character in-game and Water Guns | Game Dev Update 12



