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Cherno Unplugged
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4 months ago
1:17:10
Fixing Vulkan Threading and Swapchain Issues // Hazel Engine Stream (07.07.2025)
Cherno Unplugged
4 months ago
2:07:08
Fixing Vulkan Validation Errors // Hazel Engine Stream (02.07.2025)
Cherno Unplugged
4 months ago
2:53:10
MAJOR MILESTONE: 3D Line Rendering Working in the New Renderer! // Hazel Engine Stream (30.06.2025)
Cherno Unplugged
4 months ago
3:04:36
Renderer Resource Manager Rewrite: From Vulkan to NVRHI // Hazel Engine Stream (25.06.2025)
Cherno Unplugged
5 months ago
2:50:24
Storage Buffers and Graphics State Management // Renderer 2025 // Hazel Engine Stream (18.06.2025)
Cherno Unplugged
5 months ago
2:06:14
Command Lists/Command Buffers // Renderer 2025 // Hazel Engine Stream (16.06.2025)
Cherno Unplugged
5 months ago
2:33:30
Fixing UI Texture Filtering in Vulkan and NVRHI // Renderer 2025 // Hazel Engine Stream (12.06.2025)
Cherno Unplugged
5 months ago
3:56:28
Fixing a MASSIVE Memory Leak in Hazel! // Renderer 2025 // Hazel Engine Stream (09.06.2025)
Cherno Unplugged
5 months ago
3:09:27
HUGE ImGui Update Broke Everything Part 2 // Renderer 2025 // Hazel Engine Stream (04.06.2025)
Cherno Unplugged
5 months ago
36:50
HUGE ImGui Update Broke Everything Part 1 // Renderer 2025 // Hazel Engine Stream (04.06.2025)
Cherno Unplugged
5 months ago
3:48:05
Updating ImGui After 2.5 Years! Driver Crashes + More // Hazel Engine Stream (03.06.2025)
Cherno Unplugged
5 months ago
4:40:59
SUCCESS! ImGui Multi-Viewports using NVRHI // Renderer 2025 // Hazel Engine Stream (28.05.2025)
Cherno Unplugged
5 months ago
50:05
ImGui Viewports and Vulkan Swapchain Design // Renderer 2025 // Hazel Engine Stream (26.05.2025 #2)
Cherno Unplugged
5 months ago
2:16:05
ImGui Viewports and Vulkan Swapchain Design // Renderer 2025 // Hazel Engine Stream (26.05.2025 #1)
Cherno Unplugged
5 months ago
3:50:47
First Frame Rendered with New Renderer! // Renderer 2025 // Hazel Engine Stream (21.05.2025)
Cherno Unplugged
5 months ago
2:31:33
Working on New Renderer // Hazel Engine Stream (19.05.2025)
Cherno Unplugged
5 months ago
2:24:19
Working on New Renderer // Hazel Engine Stream (14.05.2025)
Cherno Unplugged
6 months ago
3:08:03
Working on New Renderer // Hazel Engine Stream (12.05.2025)
Cherno Unplugged
a year ago
7:18:34
Remaking My First Game in C++ (Part 2)
Cherno Unplugged
a year ago
7:17:02
Remaking My First Game in C++ (Part 1)
Cherno Unplugged
2 years ago
5:39:39
Asset Manager // Game Engine series
Cherno Unplugged
2 years ago
1:14:54
Downscaling Content Browser Thumbnails to Save GPU Memory! // Game Engine series (Hazel 2D)
Cherno Unplugged
2 years ago
1:57:25
Hazel Engine Dev Stream
Cherno Unplugged
2 years ago
1:41:24
Content Browser Thumbnails Continued... // Game Engine series (Hazel 2D)
Cherno Unplugged
2 years ago
2:28:31
Hazel 2023.2 Release Testing // Working on Hazel Engine
Cherno Unplugged
2 years ago
1:35:13
Content Browser Thumbnails and Caching // Game Engine series (Hazel 2D)
Cherno Unplugged
2 years ago
1:07:48
Hazel's New Renderer Explanation and Work // Big Hazel
Cherno Unplugged
2 years ago
1:10:33
Text Component for Entities // Game Engine series
Cherno Unplugged
2 years ago
1:06:48
Rendering Strings of Text (Part 2) // Game Engine series
Cherno Unplugged
2 years ago
55:11
Rendering Strings of Text (Part 1) // Game Engine series
Cherno Unplugged
2 years ago
1:09:40
Creating MSDF Font Atlases // Game Engine series
Cherno Unplugged
2 years ago
47:12
Introduction to MSDF Text Rendering // Game Engine series
Cherno Unplugged
2 years ago
34:43
Planning Engine Features // Game Engine series
Cherno Unplugged
2 years ago
1:27:11
Starting Work on Our Test Game // Game Engine series
Cherno Unplugged
3 years ago
1:14:27
Fixing Bugs & Planning Our Test Game // Game Engine series
Cherno Unplugged
3 years ago
1:38:47
Project System // Game Engine series
Cherno Unplugged
3 years ago
1:09:49
Reviewing and Cleaning the C# Scripting System // Game Engine series
Cherno Unplugged
3 years ago
1:12:48
Debugging C# Scripts // Game Engine series
Cherno Unplugged
3 years ago
51:15
Pausing and Stepping Play Mode // Game Engine series
Cherno Unplugged
3 years ago
1:47:22
Auto-Reloading Script Changes with a File Watcher (Hot Reloading) // Game Engine series
Cherno Unplugged
3 years ago
46:13
Reloading C# Script Changes While Running // Game Engine series
Cherno Unplugged
3 years ago
1:03:36
Accessing Other Entity C# Scripts // Game Engine series
Cherno Unplugged
3 years ago
1:24:25
Serializing and Managing Script Data // Game Engine series
Cherno Unplugged
3 years ago
1:50:30
C# Script Field Workflow // Game Engine series
Cherno Unplugged
3 years ago
1:43:56
Reading/Writing C# Fields in Editor // Game Engine series
Cherno Unplugged
3 years ago
45:38
C# - Separating Game Code from Core Engine Library // Game Engine series
Cherno Unplugged
3 years ago
1:59:09
C++ Engine Components in C# // Game Engine series
Cherno Unplugged
3 years ago
2:05:31
Using C# Scripting with the Entity Component System // Game Engine series
Cherno Unplugged
3 years ago
2:06:21
Calling C++ from C# // Game Engine series
Cherno Unplugged
3 years ago
2:56:00
C# Scripting! // Game Engine series
Cherno Unplugged
3 years ago
2:06:04
Final Cleaning Before Next MAJOR FEATURE! // Game Engine series
Cherno Unplugged
3 years ago
2:53:43
Finishing the Pull Requests! // Game Engine series (Roast Edition™)
Cherno Unplugged
3 years ago
1:23:39
Community Issues/PRs and Merging Branches // Game Engine series
Cherno Unplugged
3 years ago
51:23
Physics Simulation Mode // Game Engine series
Cherno Unplugged
3 years ago
1:13:38
Return of the Game Engine Series! (and Q&A)
Cherno Unplugged