10 months ago1:17:10Fixing Vulkan Threading and Swapchain Issues // Hazel Engine Stream (07.07.2025)10 months ago
10 months ago2:53:10MAJOR MILESTONE: 3D Line Rendering Working in the New Renderer! // Hazel Engine Stream (30.06.2025)10 months ago
11 months ago3:04:36Renderer Resource Manager Rewrite: From Vulkan to NVRHI // Hazel Engine Stream (25.06.2025)11 months ago
11 months ago2:50:24Storage Buffers and Graphics State Management // Renderer 2025 // Hazel Engine Stream (18.06.2025)11 months ago
11 months ago2:06:14Command Lists/Command Buffers // Renderer 2025 // Hazel Engine Stream (16.06.2025)11 months ago
11 months ago2:33:30Fixing UI Texture Filtering in Vulkan and NVRHI // Renderer 2025 // Hazel Engine Stream (12.06.2025)11 months ago
11 months ago3:56:28Fixing a MASSIVE Memory Leak in Hazel! // Renderer 2025 // Hazel Engine Stream (09.06.2025)11 months ago
11 months ago3:09:27HUGE ImGui Update Broke Everything Part 2 // Renderer 2025 // Hazel Engine Stream (04.06.2025)11 months ago
11 months ago36:50HUGE ImGui Update Broke Everything Part 1 // Renderer 2025 // Hazel Engine Stream (04.06.2025)11 months ago
11 months ago3:48:05Updating ImGui After 2.5 Years! Driver Crashes + More // Hazel Engine Stream (03.06.2025)11 months ago
11 months ago4:40:59SUCCESS! ImGui Multi-Viewports using NVRHI // Renderer 2025 // Hazel Engine Stream (28.05.2025)11 months ago
11 months ago50:05ImGui Viewports and Vulkan Swapchain Design // Renderer 2025 // Hazel Engine Stream (26.05.2025 #2)11 months ago
11 months ago2:16:05ImGui Viewports and Vulkan Swapchain Design // Renderer 2025 // Hazel Engine Stream (26.05.2025 #1)11 months ago
last year3:50:47First Frame Rendered with New Renderer! // Renderer 2025 // Hazel Engine Stream (21.05.2025)last year
2 years ago1:14:54Downscaling Content Browser Thumbnails to Save GPU Memory! // Game Engine series (Hazel 2D)2 years ago
3 years ago1:41:24Content Browser Thumbnails Continued... // Game Engine series (Hazel 2D)3 years ago
3 years ago1:47:22Auto-Reloading Script Changes with a File Watcher (Hot Reloading) // Game Engine series3 years ago
4 years ago2:05:31Using C# Scripting with the Entity Component System // Game Engine series4 years ago