last year1:17:10last yearFixing Vulkan Threading and Swapchain Issues // Hazel Engine Stream (07.07.2025)
last year2:53:10last yearMAJOR MILESTONE: 3D Line Rendering Working in the New Renderer! // Hazel Engine Stream (30.06.2025)
last year3:04:36last yearRenderer Resource Manager Rewrite: From Vulkan to NVRHI // Hazel Engine Stream (25.06.2025)
last year2:50:24last yearStorage Buffers and Graphics State Management // Renderer 2025 // Hazel Engine Stream (18.06.2025)
last year2:06:14last yearCommand Lists/Command Buffers // Renderer 2025 // Hazel Engine Stream (16.06.2025)
last year2:33:30last yearFixing UI Texture Filtering in Vulkan and NVRHI // Renderer 2025 // Hazel Engine Stream (12.06.2025)
last year3:56:28last yearFixing a MASSIVE Memory Leak in Hazel! // Renderer 2025 // Hazel Engine Stream (09.06.2025)
last year3:09:27last yearHUGE ImGui Update Broke Everything Part 2 // Renderer 2025 // Hazel Engine Stream (04.06.2025)
last year36:50last yearHUGE ImGui Update Broke Everything Part 1 // Renderer 2025 // Hazel Engine Stream (04.06.2025)
last year3:48:05last yearUpdating ImGui After 2.5 Years! Driver Crashes + More // Hazel Engine Stream (03.06.2025)
last year4:40:59last yearSUCCESS! ImGui Multi-Viewports using NVRHI // Renderer 2025 // Hazel Engine Stream (28.05.2025)
last year50:05last yearImGui Viewports and Vulkan Swapchain Design // Renderer 2025 // Hazel Engine Stream (26.05.2025 #2)
last year2:16:05last yearImGui Viewports and Vulkan Swapchain Design // Renderer 2025 // Hazel Engine Stream (26.05.2025 #1)
last year3:50:47last yearFirst Frame Rendered with New Renderer! // Renderer 2025 // Hazel Engine Stream (21.05.2025)
2 years ago1:14:542 years agoDownscaling Content Browser Thumbnails to Save GPU Memory! // Game Engine series (Hazel 2D)
3 years ago1:41:243 years agoContent Browser Thumbnails Continued... // Game Engine series (Hazel 2D)
4 years ago1:47:224 years agoAuto-Reloading Script Changes with a File Watcher (Hot Reloading) // Game Engine series
4 years ago2:05:314 years agoUsing C# Scripting with the Entity Component System // Game Engine series