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Build a basic tower defense game in Godot!
Tower defense games are renowned for their blend of action, strategy, and real-time decision-making. Through this course, you’ll construct the foundational systems of a tower defense game by programming enemy wave spawns, implementing a working tower with real targeting logic, developing bullet projectiles that track and damage enemies, and more. With these tower defense skills, you’ll gain practical experience orchestrating interactions between scenes, signals, and groups in Godot – crucial skills for your future projects.
A basic understanding of Godot and GDScript is needed for this course.
You’ll learn how to:
- Set up wave enemy spawning
- Create and program tower logic
- Build bullet projectile mechanics
- Manage dynamic stats
- Connect multiple scenes
- Use path following for enemies
… and more!




