Godot Nodes vs Unity Game Objects
utm_content=youtube_2026_short_godotvsunitygameobjects
In Godot, you build an object by nesting nodes in the scene tree. For a character: CharacterBody2D, then Sprite2D, then CollisionShape2D. In Unity, you keep one GameObject and attach components, so a character may end up with Rigidbody2D, SpriteRenderer, and Collider2D. Same concept, different workflow.
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