How to Build Turn-Based Battles in Godot

utm_content=youtube_2026_short_turnbasedbattle Each monster uses a BattleSprite with a readiness bar that signals when it is that monster’s turn. The BattleMenu sends the selected attack to the battle scene, which handles target selection, effects, damage and then resumes the turn cycle. Continue learning at @Zenva
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How to Build Turn-Based Battles in Godot

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