https://www.youtube.com/watc...
utm_content=youtube_2025_short_3dleveldesigngodot
Start building 3D levels in Godot with GridMaps. Create a MeshLibrary by making a 3D scene, adding models with collisions, then exporting it and loading it into your GridMap to start painting. For coins or hazards, make them separate scenes with logic, instantiate them, and place them using snapping. GridMaps and snapping make 3D level design fast and efficient.
Learn for free at @Zenva




