Is Godot’s animation system worse than Unity’s?

https://www.youtube.com/watc...
utm_content=youtube_2025_short_godotvsunityanimations Godot uses AnimatedSprite2D and AnimationPlayer for structured 2D animation. Unity does it all visually in the Animation tab with recording and keyframes. Godot is more organized, Unity more hands-on—what’s your pick? Learn for free at @Zenva
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Is Godot’s animation system worse than Unity’s?