Is Godot’s animation system worse than Unity’s?
https://www.youtube.com/watc...utm_content=youtube_2025_short_godotvsunityanimations
Godot uses AnimatedSprite2D and AnimationPlayer for structured 2D animation. Unity does it all visually in the Animation tab with recording and keyframes.
Godot is more organized, Unity more hands-on—what’s your pick?
Learn for free at @Zenva