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Build a fully-fledged Metroidvania platformer with Godot!
Metroidvanias are renowned for their intricate worlds, layered mechanics, and rewarding exploration, making them a staple of modern game design. In this course, you’ll develop a responsive 2D platformer while learning to create precise character movement, custom enemy behavior, and sophisticated player animations. Through hands-on practice, you’ll gain the essential technical and creative skills needed to craft platformers in Godot that don’t just work, but truly feel satisfying to play.
A good understanding of Godot and GDScript is needed for this course.
You’ll learn how to:
- Code tight, responsive player controls
- Implement dashing, ducking, and “coyote jumping”
- Build levels with efficient tilemaps
- Create and program basic enemies
- Animate characters with layered motion
- Set up shooting and explosion mechanics
… and more!




