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Enemy Formations in Unity

Enemy Formations in Unity

39 min
utm_content=youtube_2026_enemyformationsunity Build a configurable enemy formation in Unity for a classic shoot 'em up game. Begin with an enemy spawner, then generate organized rows and columns that can be adjusted directly from the Inspector. Move the enemies toward the player and across the screen using consistent world-space movement. Add boundary triggers that reverse their horizontal direction while preserving the formation's visual alignment. Connect every enemy through a static C# event so the whole formation changes direction together. You will also add a short cooldown to prevent repeated collisions from triggering unwanted extra reversals.