Can a potato render 1 million sprites in Godot?
https://www.youtube.com/watc...utm_content=youtube_2025_short_millionsprites
Godot’s MultiMeshInstance2D lets you render millions of sprites efficiently using a single draw call. Unlike Sprite2D nodes, which are flexible but costly at scale, MultiMesh keeps performance high even with massive numbers. On my machine, I was able to draw 1 million sprites smoothly without any issues. How many can you handle on yours?
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