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Vederant
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3 years ago
9:45
THELMA TIMELAPSE | PART 2
Vederant
3 years ago
5:36
What is it all about? | Arcounter Devlog #0
Vederant
3 years ago
12:21
Combat Design | Arcounter Devlog #1
Vederant
3 years ago
13:22
Procedurally generating the Level | Arcounter Devlog #2
Vederant
3 years ago
12:12
Gameplay Loop And What A Train Has To Do With It | Arcounter Devlog #3
Vederant
3 years ago
10:37
The Boss, the Upgrade System and the Chest | Arcounter Devlog #4
Vederant
3 years ago
16:06
DEMO, Kickstarter and Sounds | Arcounter Devlog #5
Vederant
3 years ago
12:38
Items!... mostly | Arcounter Devlog #6
Vederant
3 years ago
9:53
Chimera and a Chain of Beetles | Arcounter Devlog #7
Vederant
3 years ago
4:48
[Tutorial] Animate materials using vertex colours in Shader Graph | Unity VFX
Vederant
3 years ago
9:51
The Temple of Dropkicks | Arcounter Devlog #8
Vederant
3 years ago
11:01
Stones, Spears and Whirlpools | Arcounter Devlog #9
Vederant
3 years ago
12:22
New Rooms and a Bit of Learning | Arcounter Devlog #10
Vederant
3 years ago
7:50
Where do we go from here? | Arcounter Devlog #12
Vederant
4 years ago
11:49
How Did We Get Here? | Arcounter Devlog #11
Vederant
7 years ago
8:50
OSTRICH BOI TIMELAPSE | PART 1
Vederant
7 years ago
10:02
OSTRICH BOI TIMELAPSE | PART 2
Vederant
7 years ago
8:39
THELMA TIMELAPSE | PART 1
Vederant