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This talk covers how Survival Kids uses key DOTS features—Burst, Jobs, Systems, and Collections—to optimize GameObject gameplay without fully adopting Entities. Learn how we used Systems for update order, Burst-compiled Jobs for multithreading, TransformAccessArrays for off-main-thread transform access, and Unity source to create Burst-safe camera functions. We’ll also share profiler insights that helped us identify bottlenecks and unlock major performance improvements. #Unity #Unity2025 #GameDev
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Using DOTS to optimize GameObject gameplay: A case study from Survival Kids | Unite 2025