
Using DOTS to optimize GameObject gameplay: A case study from Survival Kids | Unite 2025
This talk covers how Survival Kids uses key DOTS features—Burst, Jobs, Systems, and Collections—to optimize GameObject gameplay without fully adopting Entities. Learn how we used Systems for update order, Burst-compiled Jobs for multithreading, TransformAccessArrays for off-main-thread transform access, and Unity source to create Burst-safe camera functions. We’ll also share profiler insights that helped us identify bottlenecks and unlock major performance improvements.
#Unity #Unity2025 #GameDev










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