URP Cookbook: Compute shaders - Part 1: Particle fun

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This video on compute shaders is based on recipes in our newly updated e-book, The Universal Render Pipeline cookbook: recipes for shaders and visual effects for Unity 6. In this tutorial we get familiar with the ComputeBuffer and write a kernel to instantiate particles following the mouse cursor. This is the first video in a 3-part series consisting of the following compute shaders exercises: creating particles on the GPU, creating a flocking simulation, and lastly, a vertex animation exercise. In the e-book you’ll find new recipes giving concrete examples of various techniques useful to most developers. ⭐Download the URP cookbook: Recipes for shaders and visual effects e-book here: https://unity.com/resources/create-shaders-visual-effects-urp-unity-6 ⭐Get the companion sample project to follow along here: https://github.com/NikLever/Unity-URP-Cookbook-Unity6 ⭐Download the Introduction to URP for advanced creators (Unity 6 edition) e-book here: https://unity.com/resources/introduction-to-urp-advanced-creators-unity-6 Find all of Unity’s technical e-books plus more best practices here: https://unity.com/how-to
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URP Cookbook: Compute shaders - Part 1: Particle fun