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Welcome to the Unity Gaming Services (UGS) tutorial series! The UGS series consists of 10 sets of tutorials, with each set comprising a video and written tutorial. Follow along with each tutorial to learn about how to integrate key UGS features into your mobile game or project, including the required steps for integrating third-party SDKs.
Topics covered in the UGS tutorial series:
Welcome and Introduction
Player login
Facebook login
Google Play Games login
Apple Game Center login
Player data
Player economy
Virtual purchases
In-app purchases
Rewarded ads
A demo project for more advanced Unity developers
You can also see these services in action, in a new sample project, Gem Hunter Match – Cloud Edition (GHM – CE). The demo project is aimed at advanced Unity developers who have solid experience with core Unity development, but have yet to use UGS features in a functional game and are looking for tips on how to do so.
Find all of the content in the Unity Gaming Services tutorial series
Video tutorials: We’ll add the video tutorials to the UGS tutorials series playlist throughout October: https://on.unity.com/UGSPlaylist
Written tutorials: You’ll find links to all articles in this series, as they become available, in Part 1, the introduction post, on Unity Discussions: https://on.unity.com/WrittenTutorials
Scripts from the videos: You’ll find these in the written tutorials.
The demo project: Gem Hunter Match – Cloud Edition is available on GitHub here: https://github.com/Unity-Technologies/com.unity.services.samples.use-cases/tree/main/GemHunterMatch3
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Unity Gaming Services docs: https://on.unity.com/StartUGS