https://www.youtube.com/watc...
If you are using modular assets to build your scenes, you can improve performance by combining them into a single mesh. Unity's Mesh.CombineMeshes method makes this efficient. All you need is a parent object with a Mesh Filter component and a Mesh Renderer component with a shared material assigned.
Learn more in docs: https://on.unity.com/CombineMeshesDoc
Find more free Unity learn resources: https://on.unity.com/Learn
#gamedev #unitytips #unity3d #unitylearn




