
Tips for 3D character lighting from a professional CG artist
Alfonso Caparrini from Lapsus Games shares insights into how the studio's CG animation background shaped the distinct character lighting solutions in _NODE: The Last Favor of the Antarii._ Learn about their approach to preserving character readability in dark, atmospheric settings, and how they adapted film lighting techniques for real-time game development constraints.
Timestamp:
[0:00] Intro
[1:11] Creating a character light rig
[3:15] Custom tool for normalizing light vectors
[4:05] Applying modifiers
[4:15] Environment design
[5:13] A look in-game
[5:57] Adaptable light rig code
[6:43] Outro
Play NODE: The Last Favor of the Antarii: Play NODE: The Last Favor of the Antarii: https://on.unity.com/NODESteam
Read Lapsus Games’ blog on creating atmospheric environments on a budget: https://on.unity.com/NodeLighting
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