Tips for 3D character lighting from a professional CG artist

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Alfonso Caparrini from Lapsus Games shares insights into how the studio's CG animation background shaped the distinct character lighting solutions in _NODE: The Last Favor of the Antarii._ Learn about their approach to preserving character readability in dark, atmospheric settings, and how they adapted film lighting techniques for real-time game development constraints. Timestamp: [0:00] Intro [1:11] Creating a character light rig [3:15] Custom tool for normalizing light vectors [4:05] Applying modifiers [4:15] Environment design [5:13] A look in-game [5:57] Adaptable light rig code [6:43] Outro Play NODE: The Last Favor of the Antarii: Play NODE: The Last Favor of the Antarii: https://on.unity.com/NODESteam Read Lapsus Games’ blog on creating atmospheric environments on a budget: https://on.unity.com/NodeLighting Follow Unity on social 🦋 Bluesky: https://bsky.app/profile/unity.com 👩🏻‍🏫LinkedIn: https://www.linkedin.com/company/unity/ 📸 Instagram: https://www.instagram.com/unitytechnologies
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Tips for 3D character lighting from a professional CG artist