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As a lead software engineer at Ubisoft, I’ve spent the past several years helping multiple mobile game teams worldwide work more efficiently and collaboratively. In this talk, I’ll share how my experience building and maintaining Unity plugins and SDKs has shaped our approach to reusing technology internally, the best practices that emerged along the way, and the common challenges we’ve learned to solve when supporting diverse teams and projects. #Unity #Unite2025 #UnityEngine
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Reusable technology: Saving development time with shared Unity plug-ins and SDKs | Unite 2025