https://www.youtube.com/watc...
Inside the Making of Lost in Random: The Eternal Die
Game Director Martin Storm shares how his team built The Eternal Die in Unity, reflecting on the engine’s versatility, how it empowered collaboration, and why returning to it “felt like coming home.”
This short behind-the-scenes look explores how the team transitioned Lost in Random’s distinctive world into a new top-down roguelite format — all while reusing tools, shaders, and systems from the first game to streamline production.
🎮 Lost in Random: The Eternal Die — out now on PC and all platforms:
https://on.unity.com/47o2JuW




