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How Ghost Town Balances VR Freedom and Player Comfort

How Ghost Town Balances VR Freedom and Player Comfort

3 min
In this video, Fireproof Studios producer Tom Seed and director Barry Meade explain how they evolved their VR design in Unity for Ghost Town. They show how soft guidance and detailed environments support free-form navigation and deepen player immersion. See how high frame rates and customizable comfort settings improve accessibility for more players in Ghost Town, launched in 2025 on Meta Quest, PC VR, and PlayStation VR2. Play Ghost Town: 🔷 PC VR: https://store.steampowered.com/app/2496180/Ghost_Town/ 🔷 Meta Quest (2, 3, 3S, and Pro): https://www.meta.com/experiences/ghost-town/9531494193591052/ 🔷 PlayStation VR2: https://store.playstation.com/en-gb/concept/10010082 Explore more Made with Unity games: https://on.unity.com/UnitySteam [00:00] Intro [00:52] Guiding attention through detail [02:14] Balancing immersion and comfort _______________ Stay connected with us: Games Twitter/X: https://x.com/unitygames Instagram: https://www.instagram.com/unitytechnologies/ Discord: https://discord.com/invite/unity Discussions: https://discussions.unity.com/ LinkedIn: https://www.linkedin.com/company/unity/ Facebook: https://www.facebook.com/unity3d.in/ Bluesky: https://bsky.app/profile/unity.com Company Twitter/X: https://x.com/unity #Unity #MadeWithUnity #GhostTown