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This video shows how to use the Rule Engine in Unity Asset Transformer Toolkit 3.2 to prepare and optimize a complex car model for a real-time HMI application. The entire data preparation pipeline is handled directly inside the Unity Editor, giving you full control over mesh quality and performance without needing external tools. This tutorial covers how to: Automate data preparation: Use the Rule Engine to create a sequence of automated optimization rules. Optimize geometry: Decimate a high-polygon model to a target triangle count while preserving visual quality. Improve shading performance: Bake ambient occlusion into vertex colors for efficient, high-quality shading. Streamline material workflows: Automatically switch default materials with versions optimized for HMI applications. The Asset Transformer Toolkit is part of Unity Industry and allows you to integrate over 50 different 3D and CAD file types into your projects. Related Resources: Learn more about Unity Asset Transformer Toolkit: https://unity.com/products/unity-asset-transformer-toolkit See what's new in Toolkit 3.2: https://docs.unity3d.com/Packages/com.unity.industry.toolkit@3.2/manual/whats-new.html Start your free Unity Industry trial: http://on.unity.com/4lAhMHg
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Asset Transformer Toolkit 3.2