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Valheim’s memory scalability was limited by the default asset management in Unity. To reduce the game’s memory usage, we implemented asset streaming. In this talk, I will share our insights from that project and dive deep into Unity’s asset management, Asset Bundles, and Addressables. I will also cover how we developed our own abstraction layer on top of Asset Bundles, instead of using Addressables, to better meet our needs. #Unity #Unite2025 #Valheim
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Asset streaming in Valheim | Unite 2025