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Asset streaming in Valheim | Unite 2025

Asset streaming in Valheim | Unite 2025

Published
Length34 min
TopicDevelopment tools and assets
Valheim’s memory scalability was limited by the default asset management in Unity. To reduce the game’s memory usage, we implemented asset streaming. In this talk, I will share our insights from that project and dive deep into Unity’s asset management, Asset Bundles, and Addressables. I will also cover how we developed our own abstraction layer on top of Asset Bundles, instead of using Addressables, to better meet our needs. #Unity #Unite2025 #Valheim

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