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Mikeohc
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a year ago
How I use 5H-RP to create a hint system - Indie Devlog #05
Mikeohc
a year ago
How I create a simple puzzle in 3D space (With live example) - Indie Devlog #06
Mikeohc
a year ago
Puzzle Reveal! Creating a puzzle for my puzzle adventure game - Indie Devlog #07
Mikeohc
a year ago
Reworking the hint system in my puzzle adventure game - Indie Devlog #08
Mikeohc
a year ago
How I use Unity's UI to display 100,000 footsteps you will take - Indie Devlog #09
Mikeohc
a year ago
Video Game Development's Most Complicated Issue - Indie Devlog #10
Mikeohc
a year ago
Skyrim and Portal's Well-known Glitch
Mikeohc
a year ago
Game Interactions - Indie Devlog #11
Mikeohc
a year ago
Covid Got Me Into Indie Game Dev (Not a Programmer)
Mikeohc
a year ago
Things in Game Dev No Players Will See - Indie Devlog #12
Mikeohc
a year ago
How I Integrate Game Mechanics into My Game - Indie Devlog #13
Mikeohc
a year ago
How I created a Souls-Like NPC for my game - Indie Devlog #14
Mikeohc
2 years ago
How Berserk inspired this for my Game - Indie Devlog #17
Mikeohc
2 years ago
How I complicate my game... - Devlog #16
Mikeohc
2 years ago
How I wasted 3 months on my game... - Devlog #15
Mikeohc
Creating Tower Of Chambers, a open hub world puzzle adventure game that allows the player to tackle different puzzles to progress in a non-linear way.
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