How I used GPU Instancing to render 300k flowers in my game - Indie Devlog #02

GPU instancing is great for achieving large quantity of objects! Where I learned to render 300k flowers at runtime: 1. https://catlikecoding.com/unity/tutorials/basics/measuring-performance/...
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How I used GPU Instancing to render 300k flowers in my game - Indie Devlog #02

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