https://www.youtube.com/watc...
Here's the breakdown of how the path was made: 1) I made a texture for the tiles and added it to the terrain layers. 2) I shaped and painted the terrain then added the mesh tiles. 3) I created a moss decal and added it to the path. 4) I detailed the tiles in Blender by sculpting. 5) I retopologized the tiles to be low poly and game ready. 6) I UV unwrapped the tiles so I could texture them. 7) I baked the high poly normals onto the low poly mesh texture map. 8) I textured the tiles. 9) I put it together. I still want to add more to the area, but this is what was done so far and how I did it. Let me know if you have any questions. :)