My Dev Process
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Here's the breakdown of how the path was made:
1) I made a texture for the tiles and added it to the terrain layers.
2) I shaped and painted the terrain then added the mesh tiles.
3) I created a moss decal and added it to the path.
4) I detailed the tiles in Blender by sculpting.
5) I retopologized the tiles to be low poly and game ready.
6) I UV unwrapped the tiles so I could texture them.
7) I baked the high poly normals onto the low poly mesh texture map.
8) I textured the tiles.
9) I put it together.
I still want to add more to the area, but this is what was done so far and how I did it. Let me know if you have any questions. :)




