
Game Development Tools
Tool I use to make my game:
1) Blender: I like using blender for sculpting. I find the tools to be pretty straight forward and reliable. It's also free!
2) Maya: I like doing other 3D modelling in here. I usually piece together the high and low poly parts and UV unwrap in Maya as well.
3) Unity: This is the game engine I use, I put everything together here.
4) Marvelous Designer: When I'm working on character art, sometimes it's easier to simulate the outfit than sculpt it by hand. MD uses cloth physics at a high level of precision for realistic cloth simulation.
I live stream the process on Twitch (lana_lux).










![[๊ฒ์ ๊ฐ๋ฐ ์ผ์ง 114] ๊ฒ์ฌ vs ์๋ฉดํ ๋ผ #๊ฒ์ #1์ธ๊ฐ๋ฐ #indiedev](https://img.youtube.com/vi/UNyDHsZ1wlA/hqdefault.jpg)


![[๊ฒ์ ๊ฐ๋ฐ ์ผ์ง 107] ๋๋ฃ ์ํ์ฐฝ ์์ #๊ฒ์ #1์ธ๊ฐ๋ฐ #indiedev](https://img.youtube.com/vi/bzDUNSWHYyU/hqdefault.jpg)
![[๊ฒ์ ๊ฐ๋ฐ ์ผ์ง 113] ๊ฒ์ฌ vs ์ฌ๋ผ์ #๊ฒ์ #1์ธ๊ฐ๋ฐ #indiedev](https://img.youtube.com/vi/vTAMt9AavGE/hqdefault.jpg)
![[2D ๊ฒ์ ๊ฐ๋ฐ ๊ฟํ ์๋ฆฌ์ฆ] ํ๋กํ์ผ๋ฌ ํ๊ฒ](https://img.youtube.com/vi/HvgllFbrBIg/hqdefault.jpg)
































































































































































































