https://www.youtube.com/watc...
Tool I use to make my game: 1) Blender: I like using blender for sculpting. I find the tools to be pretty straight forward and reliable. It's also free! 2) Maya: I like doing other 3D modelling in here. I usually piece together the high and low poly parts and UV unwrap in Maya as well. 3) Unity: This is the game engine I use, I put everything together here. 4) Marvelous Designer: When I'm working on character art, sometimes it's easier to simulate the outfit than sculpt it by hand. MD uses cloth physics at a high level of precision for realistic cloth simulation. I live stream the process on Twitch (lana_lux).
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