: getting short videos of game progress, watching what the AI built, and using what we see to guide the next fix. Does that replace test-driven development, or should we use both?
We also get into the AI art/code/design team, persistent agents versus subagent fan-out, reusable tools, and why refinement and game-design judgment still matter. Chris shares what he saw at All Day AI, too.
What do you want your AI to show you before you call a feature done?
Chapters
00:00 A game prototype becomes a video-review loop
02:06 Turn repeated work into reusable tools
02:33 AI teammates versus subagent fan-out
07:05 AI is raising the quality bar
08:25 What should you build with AI?
13:30 Subscriptions, access and local models
19:29 Local scripts and working offline
21:06 Conference report: safety and credentials
26:28 Talks, tools and dark factories
28:54 Living with Codex Dot
31:00 Game design, refinement and taste
34:36 Questions and sign-off
My AI-art video: The New Way to Make Custom Game Characters
https://youtu.be/zUfhJItrwqg
Free character asset pack and all six prompts (free Patreon membership is enough):
https://www.patreon.com/unity3dcollege/posts/ai-game-art-six-173102151
Tripo AI (affiliate link):
https://tripo.pxf.io/c/7912812/3975844/55781
Unity's current Publisher of the Week sale and free-gift details:
https://assetstore.unity.com/publisher-sale?aid=1011lkXUB
The Tripo and Unity links are affiliate links. I may earn a commission at no extra cost to you.
All Day AI conference program:
https://www.alldayai.com/schedule
Support on Patreon: https://www.patreon.com/unity3dcollege
Become a channel member: https://www.youtube.com/channel/UCX_b3NNQN5bzExm-22-NVVg/join