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Jason Weimann (GameDev)
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The AI Team I Use to Build Games

The AI Team I Use to Build Games

Published
Length35 min
: getting short videos of game progress, watching what the AI built, and using what we see to guide the next fix. Does that replace test-driven development, or should we use both? We also get into the AI art/code/design team, persistent agents versus subagent fan-out, reusable tools, and why refinement and game-design judgment still matter. Chris shares what he saw at All Day AI, too. What do you want your AI to show you before you call a feature done? Chapters 00:00 A game prototype becomes a video-review loop 02:06 Turn repeated work into reusable tools 02:33 AI teammates versus subagent fan-out 07:05 AI is raising the quality bar 08:25 What should you build with AI? 13:30 Subscriptions, access and local models 19:29 Local scripts and working offline 21:06 Conference report: safety and credentials 26:28 Talks, tools and dark factories 28:54 Living with Codex Dot 31:00 Game design, refinement and taste 34:36 Questions and sign-off My AI-art video: The New Way to Make Custom Game Characters https://youtu.be/zUfhJItrwqg Free character asset pack and all six prompts (free Patreon membership is enough): https://www.patreon.com/unity3dcollege/posts/ai-game-art-six-173102151 Tripo AI (affiliate link): https://tripo.pxf.io/c/7912812/3975844/55781 Unity's current Publisher of the Week sale and free-gift details: https://assetstore.unity.com/publisher-sale?aid=1011lkXUB The Tripo and Unity links are affiliate links. I may earn a commission at no extra cost to you. All Day AI conference program: https://www.alldayai.com/schedule Support on Patreon: https://www.patreon.com/unity3dcollege Become a channel member: https://www.youtube.com/channel/UCX_b3NNQN5bzExm-22-NVVg/join